Treasure Island Dizzy © Codemasters 1989 The CPC Zone Review Reviewed by: Malc Jennings With the massive and I do mean MASSIVE success of the first adventure Codemasters did the clever thing and released this, the sequel with two names. Some people preferred to call it Dizzy II and others liked the Treasure Island Dizzy thing so rather than just call it one or the other they put both names into the game - honest. It's not the first time this has been done either, look at Leon (international name) and it's American Name (The Professional) so on DVD they called it Leon: The Professional. Anyway, Dizzy is back in another adventure which promised to be better than the original game (some people said it couldn't be done) and have more jokes than the original too. The story is that Dizzy has once again landed himself in deep trouble, this time with Pirates who have thrown him overboard for trying to steal the treasure. He ends up on a mysterious island that is littered with traps, coins and burried treasure - help Dizzy find his way home while making some extra cash on the way. Graphics Dizzy II has had a number of changes made to it's engine that somewhat limited the first game. You can now carry more items than before (about 3 at a time) and on-screen messages such as speach or scrolls are presented in an area that doesn't block your view. The graphics in the sequel are just as good as the first game and it also has the same limitations. We know that Dizzy isn't inside some dark woods this time and that he has not been captured by the evil wizard Zaks yet Codemasters have stuck to the original colour scheme of red, green and white throughout most of the game. Because Dizzy is located on a desert island the colours could have been much better. Sound Sound is limited once again to just a plain soundtrack, not that the song isn't catchy because Codemasters have pulled the mighty David Whittacker on-board to write the music. Amiga users will remember this guy very well, he has writtten the music for a whole load of games. Gameplay & Final Comments Gameplay is just as good as the original and indeed all of those that followed after this one. It's better than the first in the way that you can now carry more than one item at a time (about 3) and take them to the places you think they are needed without as much hassle. Dizzy still jumps way too far when you hit the jump button and it's still a little hard to come to grips with when you first start playing. There are traps everywere so it's going to take a few tries before you get used to the island, it can also be a little frustrating. If you enjoyed the first game there is nothing in this one that will make you hate it or put you off the rest of the series, the jokes are as entertaining as ever.