Spellbound Dizzy Codemasters 1991 CPC GAME REVIEWS The fifth Dizzy adventure is also by far the largest - in fact, it's too large! Dizzy has been looking at Theo the wizard's spell book and has managed to send the Yolkfolk somewhere else, so now he has to send them all back again. There is a large amount of extra features in this game which make it better than the other Dizzy adventures - for instance, Dizzy can hurt himself if he falls too far - but that is outweighed by the sheer size of the game. It's far too much to sit through in one go, and the bit where you have to collect rocks each time you want to go down the wind shaft is extremely wearisome. The tune quickly becomes annoying, too.